Posted by Bree on Apr 4, 2009 in Featured Articles, Planning | 0 comments
Recently, while reading a section of the book Designing Interactions, I was intrigued by the description that technology goes through three stages, each of which serves a specific purpose and is fueled by different factors. The kernel of a good idea is brought into reality, evangelized by early adopters and eventually refined and monetized for the general public. This part of the book described...
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Posted by Bree on Feb 27, 2009 in Design, Planning | 0 comments
The Quality Triangle is often joked about but seldom understood to be a real phenomenon. It is sometimes mentioned sarcastically by a dismayed project member when a client asks for a large task on a budget . There are very few absolute rules in life, but I feel that this axiom holds true across many professions and personal endeavors alike. Whether a client realizes it or not, you can’t...
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Posted by Bree on Feb 13, 2009 in Planning | 0 comments
Before you even think about cracking open a graphics program, save yourself a lot of headache and wasted time by roughing out a concept of the site or page you want to create. Articulating your concepts this way will give your project a basic visual form. As your idea begins to take shape, you’ll come to have a greater understanding of how a user will interact with it, how a person will...
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Posted by Bree on Jan 30, 2009 in Planning | 0 comments
Articulate Your Idea
Conceptualizing the page or website with other principals on the project helps unify the group’s expectations regarding the final product. By sketching up the a rough outline, you’ll give your idea a small but valuable nudge in the direction of formality before the rest of your team starts working on it. By presenting your design team with a visual aid, you can...
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